Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    GatherFollowers([])
    ShowPicture([5, "80_heinrich_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Lady Ilias, and everyone..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Heinrich..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Heinrich, who had wandered the world, tirelessly helping the weak――"])
    ShowText(["As per the information, he was in the Sealed Sinner's Prison."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Here, another version of me is sealed away."])
    ShowText(["As an eternal sinner, my soul's reincarnation is also sealed..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It is all my fault."])
    ShowText(["You bear no blame..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Whatever happened in the past..."])
    ShowText(["It is all something that has already ended."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I am not standing here to spite you,"])
    ShowText(["...Really?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Yes, it's true."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I came here to gain power."])
    ShowText(["To travel the world and wield my sword to protect everyone――"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I have come to acutely realize my own weakness."])
    ShowText(["I can no longer remain as I am."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I can no longer stay as I am now."])
    ShowText(["If I don't face myself, whom I've been turning away from――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Myself…… huh."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What is sealed here is another Heinrich."])
    ShowText(["An eternal sinner who betrayed the Goddess and bound even her soul――"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["...I've heard the story."])
    ShowText(["So, can you lend me your strength?"])
    Wait([60])
    ShowAnimation([9, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    Wait([120])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Responding to Heinrich's call――"])
    ShowText(["From the stone tablet, another Heinrich shaped the image of a soul."])
    ShowPicture([5, "80_heinrich_st22", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["...Is it really okay?"])
    ShowText(["Surely, what you'll gain isn't just power."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["...Ah, I'm prepared."])
    ShowText(["Besides, I'm not the only one from another world, right?"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([10, 542, false])
    Wait([60])
    ControlSwitches([32, 32, 0])
    Wait([90])
    ShowPicture([5, "80_heinrich_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
    ShowText(["\\n<Armored Berserker>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What appeared there was the armored berserker."])
    ShowText(["Silently, it stood by Heinrich's soul――"])
    ShowPicture([5, "80_heinrich_st22", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_heinrich_st11", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["If we become one……"])
    ShowText(["Hatred and sorrow, everything will fall upon you."])
    ShowTextAttributes(["heinrich_fc3", 2, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Grievance, pain, despair, it will all become one."])
    ShowText(["Is that really okay……?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Ah, it doesn't matter……"])
    ShowText(["Grievance, lamentation, despair―― they're all mine."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["All of it originally belongs to me."])
    ShowText(["So, let's return to the way we should be――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Heinrich raised his hand over the two Heinrichs――"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"singun_t\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["heinrich_fc3", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Then, receive it."])
    ShowText(["The hatred and despair I've held for a thousand years, grievance and thirst――"])
    ShowTextAttributes(["heinrich_fc3", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["――And the immense power that arose from it."])
    ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
    ShowText(["\\n<Armored Berserker>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Heinrich's soul, and the armored berserker raised their hands."])
    ShowText(["Three hands overlapped, and then――"])
    PlaySE(["RPG::SE(@name=\"mon_flash\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ControlVariables([1342, 1342, 0, 0, 1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ErasePicture([6])
    ShowPicture([5, "80_heinrich_st41", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Heinrich's soul has united and returned to a single existence!"])
    Wait([60])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Not only the original strength and gentleness but also a sharp aura that encompasses malevolence."])
    ShowText(["The newly reborn Heinrich was there, different from a strong and righteous hero――"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["H-Henrich... are you okay?"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Yes... I'm fine."])
    ShowText(["I finally feel like I've returned to my true self."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["As expected of the legendary hero."])
      ShowText(["It's a mature and heavy presence, different from Luka."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["As expected of the legendary hero."])
      ShowText(["It's a mature and heavy presence, different from Luka."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["As expected of the legendary hero."])
      ShowText(["It's a mature and heavy presence, different from Luka."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1045, 0])
      ShowTextAttributes(["alicetromeria_fc1", 1, 0, 2])
      ShowText(["\\n<Alicetroemeria>"])
      ShowText(["…………♪♪♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1709, 0])
      ShowTextAttributes(["alice8th_fc1", 3, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["…………♪♪♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1710, 0])
      ShowTextAttributes(["alice8th_fc1", 4, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["…………♪♪♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1711, 0])
      ShowTextAttributes(["alice8th_fc2", 1, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["…………♪♪♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1712, 0])
      ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["…………♪♪♪"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Finally, the promised time has come."])
    ShowText(["From now on, let's fight together."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(539)"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["level_adjust(539,235)"])
      ScriptMore(["set_class_level(539, 3, 10, false, false)"])
      ScriptMore(["set_class_level(539, 4, 10, false, false)"])
      ScriptMore(["set_class_level(539, 6, 10, false, false)"])
      ScriptMore(["set_class_level(539, 7, 10, false, false)"])
      ScriptMore(["set_class_level(539, 8, 10, false, false)"])
      ScriptMore(["set_class_level(539, 12, 10, false, false)"])
      ScriptMore(["set_class_level(539, 13, 10, false, false)"])
      ScriptMore(["set_class_level(539, 14, 10, false, false)"])
      ScriptMore(["set_class_level(539, 19, 10, false, false)"])
      ScriptMore(["set_class_level(539, 20, 10, false, false)"])
      ScriptMore(["set_class_level(539, 22, 10, false, false)"])
      Script(["set_class_level(539, 28, 10, false, false)"])
      ScriptMore(["set_class_level(539, 29, 10, false, false)"])
      ScriptMore(["set_class_level(539, 30, 10, false, false)"])
      ScriptMore(["set_class_level(539, 33, 10, false, false)"])
      ScriptMore(["set_class_level(539, 42, 10, false, false)"])
      ScriptMore(["set_class_level(539, 45, 10, false, false)"])
      ScriptMore(["set_class_level(539, 47, 10, false, false)"])
      ScriptMore(["set_class_level(539, 62, 10, false, false)"])
      ScriptMore(["set_class_level(539, 68, 10, false, false)"])
      ScriptMore(["set_class_level(539, 69, 10, false, false)"])
      ScriptMore(["set_class_level(539, 73, 10, false, false)"])
      ScriptMore(["set_class_level(539, 74, 10, false, false)"])
      Script(["set_class_level(539, 76, 10, false, false)"])
      ScriptMore(["set_class_level(539, 134, 10, false, false)"])
      ScriptMore(["set_class_level(539, 135, 10, false, false)"])
      ScriptMore(["set_class_level(539, 136, 10, false, false)"])
      ScriptMore(["set_class_level(539, 137, 10, false, false)"])
      ScriptMore(["set_class_level(539, 138, 10, false, false)"])
      ScriptMore(["set_class_level(539, 139, 10, false, false)"])
      ScriptMore(["set_class_level(539, 143, 10, false, false)"])
      ScriptMore(["set_class_level(539, 144, 10, false, false)"])
      ScriptMore(["set_class_level(539, 152, 10, false, false)"])
      ScriptMore(["set_class_level(539, 153, 10, false, true)"])
      ScriptMore(["set_class_level(539, 158, 10, false, false)"])
      Script(["set_class_level(539, 159, 10, false, false)"])
      ScriptMore(["set_class_level(539, 160, 10, false, false)"])
      ScriptMore(["set_class_level(539, 167, 10, false, false)"])
      ScriptMore(["set_class_level(539, 168, 10, false, false)"])
      ScriptMore(["set_class_level(539, 169, 10, false, false)"])
      ScriptMore(["set_class_level(539, 184, 10, false, false)"])
      ScriptMore(["set_class_level(539, 185, 10, false, false)"])
      ScriptMore(["set_class_level(539, 186, 10, false, false)"])
      ScriptMore(["set_class_level(539, 362, 10, false, false)"])
      ScriptMore(["set_class_level(539, 363, 10, false, false)"])
      ScriptMore(["set_class_level(539, 364, 10, false, false)"])
      ScriptMore(["set_class_level(539, 366, 10, false, false)"])
      Script(["set_class_level(539, 367, 10, false, false)"])
      ScriptMore(["set_class_level(539, 370, 20, false, false)"])
      ScriptMore(["set_class_level(539, 7008, 10, false, false)"])
      ScriptMore(["set_class_level(539, 7009, 10, false, false)"])
      ScriptMore(["set_class_level(539, 7011, 15, false, false)"])
      ScriptMore(["set_class_level(539, 7012, 15, false, false)"])
      ScriptMore(["set_class_level(539, 7014, 15, false, false)"])
      ScriptMore(["set_class_level(539, 7017, 15, false, false)"])
      ScriptMore(["set_class_level(539, 7031, 15, false, false)"])
      ScriptMore(["set_class_level(539, 7050, 15, false, false)"])
      ScriptMore(["set_class_level(539, 7051, 15, false, false)"])
      ScriptMore(["set_class_level(539, 7055, 15, false, false)"])
      Script(["set_class_level(539, 7057, 20, false, false)"])
      ScriptMore(["set_class_level(539, 7061, 20, false, false)"])
      ScriptMore(["set_class_level(539, 7070, 1, false, true)"])
      Script(["force_change_equip(539,1,1,4124)"])
      ScriptMore(["force_change_equip(539,2,2,903)"])
      ScriptMore(["force_change_equip(539,3,2,703)"])
      ScriptMore(["force_change_equip(539,4,2,516)"])
      ScriptMore(["force_change_equip(539,5,2,4050)"])
      ScriptMore(["force_change_equip(539,6,2,4447)"])
      Script(["change_actor_equip_stone(539,0,2104,3060,3730)"])
      ScriptMore(["change_actor_equip_stone(539,1,2104,3060,3730)"])
      ScriptMore(["change_actor_equip_stone(539,2,2114,3070,3940)"])
      ScriptMore(["change_actor_equip_stone(539,3,2114,3070,3940)"])
      ScriptMore(["change_actor_equip_stone(539,4,2114,2493)"])
      ScriptMore(["change_actor_equip_stone(539,5,2114,3592)"])
      Script(["change_actor_ability(539,9810,9811,9813,9816,9831,"])
      ScriptMore(["9851,9852,9853,9857,9858,9862,9876,9925,64,75,271,"])
      ScriptMore(["273,285,449,456,490,493,554,572,575,586,780,6306,"])
      ScriptMore(["6334,6348,6377,6404,6405,6409,6523,6541,165,6917,"])
      ScriptMore(["7175,7178,7440,7447,7664,7669,7719,7745,7894,7901,"])
      ScriptMore(["7916,7942,8235,9939,9958)"])
      Empty([])

    BranchEnd([])
    ChangeSkills([0, 539, 0, 2448])
    ChangeSkills([0, 539, 0, 2449])
    RecoverAll([0, 539])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Heinrich has joined the party!"])
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I wonder why, my heart feels warm..."])
    ShowText(["It feels like my soul resonates with Heinrich's soul..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["I feel the same..."])
    ShowText(["The hero's soul resonates, and new power is about to be unleashed..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The convictions of the heroes gathered here will break the seal of the forbidden class!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([746, 0, 0, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is the Item to lift the forbidden class of heroes and kings..."])
    ShowText(["Our souls as heroes have unleashed their power, huh?"])
    Wait([60])
    ControlSwitches([7031, 7031, 0])
    ControlVariables([1342, 1342, 0, 0, 2])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Now, there is an opponent we must settle things with."])
    ShowText(["We can't leave the third Goddess like this."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The third Goddess――Black Alice, who has gained the power of chaos."])
    ShowText(["She should still be in that black mansion――"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Then, shall I open the way...?"])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["No, I can do it myself."])
    ShowText(["I know where I'm headed――"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Wait([30])
    ShowAnimation([7, 542, false])
    Wait([60])
    ControlVariables([1342, 1342, 0, 0, 3])
    Wait([90])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Heinrich swung his sword in a flash!"])
    ShowText(["A rift in dimensions opens, revealing a gate to the black mansion――"])
    Wait([60])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I must put an end to my adventure."])
    ShowText(["Everyone, will you accompany me……?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Black Alice, who has become the third Goddess, is also one of the threats that must be eliminated."])
    ShowText(["Of course, we shall fight together."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["As a brave hero myself……"])
    ShowText(["I will accompany the true hero's battle."])
    ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["……Thank you, let's go."])
    ConditionalBranch([4, 523, 0])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>"])
      ShowText(["The battle of the legendary hero…… I shall witness it with my own eyes."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 802, 0])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>"])
      ShowText(["Brave hero Heinrich, you have resolved to fight against fate."])
      ShowText(["Surely, it is to walk alongside the Monster Lord……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3263, 0])
      ShowTextAttributes(["mob_hime_fc1", 1, 0, 2])
      ShowText(["\\n<Remina>"])
      ShowText(["Could it be, the real hero Heinrich……"])
      ShowText(["I never thought I would witness the hero of my Remina."])
      ShowTextAttributes(["mob_hime_fc1", 0, 0, 2])
      ShowText(["\\n<Remina>"])
      ShowText(["I apologize for the late introduction…… I am Remina Hein."])
      ShowText(["I am a descendant of yours."])
      ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["I am Heinrich…… no need for introductions, it seems."])
      ShowText(["Still, why is he in Luka's heart?"])
      ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["No…… I won't ask."])
      ShowText(["If you are of the blood of Princess Edina, I won't be surprised."])
      ShowTextAttributes(["mob_hime_fc1", 0, 0, 2])
      ShowText(["\\n<Remina>"])
      ShowText(["Hehe…… I would love to hear the story of Princess Edina."])
      ConditionalBranch([0, 1045, 0])
        ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
        ShowText(["\\n<Alicetroemeria>"])
        ShowText(["I would also love to hear the story of Princess Edina."])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1709, 0])
        ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
        ShowText(["\\n<Black Alice>"])
        ShowText(["I would also love to hear the story of Princess Edina."])
        ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
        ShowText(["\\n<Heinrich>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3264, 0])
      ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
      ShowText(["\\n<Constance>"])
      ShowText(["Huh!? Brave hero Heinrich……!"])
      ShowText(["Could it be, the real one……!? Really……!?"])
      ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["You are…… my descendant."])
      ShowText(["You are one connected to the royal family of Remina."])
      ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
      ShowText(["\\n<Constance>"])
      ShowText(["To actually meet you, what an honor……"])
      ShowText(["I apologize for appearing in this manner……"])
      ShowTextAttributes(["heinrich_fc4", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["Luka, you seem to have... a misfortune with women."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Oh no, I'm fine, really."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 4, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["……………………"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Beyond the gate is the black mansion."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Black Alice is waiting for us --"])
    ShowText(["No, she's waiting for a battle with Heinrich."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Black Alice, who has become the third Goddess, is a threat to this world."])
    ShowText(["The final showdown with Black Alice, who has a history with us, was finally approaching --"])
    Script(["gain_medal(191)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 914, 16, 1, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 914, 16, 1, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 914, 16, 1, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 914, 16, 1, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 914, 16, 1, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowAnimation([-1, 542, false])
    Wait([60])
    ChangeTransparency([0])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([1])
    ControlSwitches([5517, 5517, 0])
    ControlSwitches([100, 100, 0])
    TransferPlayer([0, 796, 19, 38, 8, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowAnimation([-1, 542, false])
    Wait([60])
    ChangeTransparency([0])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([1])
    ControlSwitches([5517, 5517, 0])
    ControlSwitches([100, 100, 0])
    TransferPlayer([0, 796, 19, 38, 8, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 9
Name = "霊体ハインリヒ"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "鎧の狂戦士"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 38
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 39
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 40
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 41
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 42
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 43
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 44
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 45
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 46
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 47
Name = "通行止め"

  Page 0
    Empty([])
